Infinity Blade for me

Feature: Epic’s Mark Rein talks iOS, Android, and we review Infinity Blade
[Via Infinite Loop]

Mark Rein, the vice-president of Epic Games, is having a very good morning. Infinity Blade debuted in the number one slot for highest grossing games in the iTunes App Store, with overwhelmingly positive buzz. The game, developed by Chair, is the first game on iOS devices that uses Epic’s Unreal Engine 3. The $5.99 release works both as a standalone game and something of a commercial showing what the engine can do on the iPhone, iPad, and iPod touch.

We spoke with Rein earlier this week about iOS devices, Android, and what he learned working with Unreal Engine 3 on phones, tablets, and iPods. Is that a sentence you expected to hear a year ago?

Oh, and we’ll also review the game. Let’s get started!


Id Software’s Rage showed me how a high definition game on rails could be very addictive. One difference I’ve seen with games for the iPhone or iPad is that they are short-time fillers, at least for me. I don;t tend to sit down and play them for hours at a time.

They are for when I have 30 minutes or less between meetings, on the bus, etc. My goal is to get better at a level, not just get through the levels. So re-playability is important.

Looks like Infinity Blade hits the same sweet spot. I’ll be playing it later tonight. I am sure.