Retailers building their own iPod touch, iPad POS systems
[Via AppleInsider]
Apple’s open, third party iOS ecosystem is enabling retailers to build mobile point of sale devices based on the iPod touch independently of the EasyPay solution used in its own retail stores, with new retail applications of the iPad also in progress.
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Nice proof that iOS allows developers for corporations to create their own, independent applications for themselves. These private apps allow them to harness the hardware and software tools that Apple provides to create a polished and seamless experience for its employees. The iOS Developer Enterprise Program costs $299 a year and provides not only development help but the ability to distribute proprietary apps.
It started with Apple’s own experience, because their stores were using a point of sale suite that was based on Windows and caused problems:
Since 2005, Apple had been using hardware devices built by Symbol (now a subsidiary of Motorola) and running Microsoft’s Windows CE, but that hardware was fraught with problems, including frequent crashes and flakey WiFi support that required regular reboots.
Following its first contact with Apple, Infinite Peripherals began development of the iPod touch hardware sled that would later be sold as the Linea Pro. By early 2009, the design of the new hardware peripheral was nearly complete but it was running into a limitation of iOS that was fortuitously shattered by Apple’s release of 3.0, which debuted new support allowing hardware peripherals to communicate with iOS devices via their 30-pin Dock connector.
Production of the new hardware began mid-2009, with about 10,000 devices reaching stores for training and and inaugural launch that occurred last November. The combination of the iPod touch, Francis’ custom internal app, and the Infinite Peripherals sled greatly enhanced the experience of Apple’s retail store employees. “It’s like going from a tricycle to a Lamborghini,” Scott said of Apple’s response to the EasyPay upgrade.
So Apple’s own devices were used by a third-party developer to provide tools for Apple itself. No roadblocks. No walled garden. The developer was able to take the tools and provide Apple with an experience it had not been able to do itself.
It is now very easy to take Apple hardware and create unique enterprise-level apps for defined organizations.


